Graham essay

When he was only eleven years old, he invented a machine that could clean wheat. Graham studied anatomy and physiology at the University of London but moved with his family to Quebec, Canada, in Working with the Deaf Bell soon moved to Boston, Massachusetts.

Graham essay

Download this Essay in word format. Dangerous Game" by Richard Connell and "The Destructors" by Graham Greene share a similar structure, where each story is organized around the completion of a "game" with artificial rules, which ultimately demonstrates darker truths about human motivation.

In Connell's story, General Zaroff -- a Cossack aristocrat who lives on a remote island -- is obsessed with hunting, but has become bored with even the most dangerous animals to hunt, like tigers. So he devises a system whereby he kidnaps and hunts human beings, and then hunts them down in a kind of structured contest: Graham Greene's story, which has a greater element of realism, is about a gang of pre-pubescent boys in post-World-War-Two London, who are looking around for an activity to occupy them.

They decide, perversely, to demolish an architecturally-significant house that has somehow survived the German bombing during the war.

Greene notes, however, that the boys' gang is engaged in playing a game before deciding to accomplish the destruction of the building, noting that the gang starts by "bouncing balls on the wall" and "sacrificed the whole morning to the game of bouncing that only Mike was young enough to enjoy" 2.

I hope to demonstrate that both of these stories use the central structure of establishing and completing a "game" or artificially-structured activity in order to reveal darker truths about human nature. Obviously Connell's story foregrounds the concept of a "game" in its very title, "The Most Dangerous Game.

I hunt more dangerous game. However Zaroff also uses the word "game" in its other more everyday meaning of a kind of contest or artificially-structured activity with rules, the sort of game that people play to win; except the perversity of Zaroff's worldview is that the "game" he is playing is one that, as Rainsford accurately notes, most people would describe as murder: I give him a supply of food and an excellent hunting knife.

I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him" -- the general smiled -- "he loses.

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He is, instead, a man obsessed with a certain type of leisure activity -- hunting. What he actually craves is the thrill of this pastime, so he essentially contrives to make it as difficult as possible -- by hunting an animal that is more intelligent than any other.

But Zaroff's game is conducted according to specific rules: The entire structure of the story is based around Zaroff compelling Rainsford to play this "game" by being hunted down on the island. This is, after all, how the story ultimately concludes: Graham Greene's story by contrast does not use the word "game" very much, except once at the beginning to describe the activity that the boys have become bored with, which is bouncing a ball on the side wall of Old Misery's house.

Instead, we are meant to understand that the boys -- led by Blackie -- are always seeking to engage in more complicated types of group activity with rules, such as to "take buses at random and see how many free rides could be snatched" 3.

However, Greene's description makes it clear that this is essentially being done as a group game or competition since "the operation was to be carried out in pairs to avoid cheating" 3.

However there is an element of social class conflict in the story, because it is the boy called T. The gang confirms that this will be the plan with a vote, and they all adhere to the plan with the organization and the determination of a baseball team. And all throughout the description of the gang's activity in destroying Old Misery's house, Greene is careful to give indications that basically the activity should be understood as a game.

For example, when T. After this explanation T. The idea that the destruction of the house should be "fun" and should be interspersed with game-like activities like a foot-race demonstrates the central paradox of the story: Both of these stories, then, have as their central plot element, and their central structural organization, the establishment of a perverse game.

Graham essay

General Zaroff's game has rules, and although Rainsford is not eager to play, ultimately Rainsford is compelled to play the game; the story concludes with Rainsford winning. In Greene's story, the gang agrees on the plan to destroy Old Misery's house at the start of the tale, and the plot essentially concludes abruptly with the house finally being destroyed, and Old Misery emerging from the outhouse where the gang has locked him up to discover the house has vanished.

But in both stories, the central structure of the game is actually being used to demonstrate fundamental truths about human nature. Zaroff, as a jaded and competitive sportsman, ignores the ethical implications to pursue his game because otherwise he risks boredom.

Although boredom is a central element in what motivates the gang in Greene's story, there are also more significant hints about what motivates their activity: But also Greene tells the reader outright that "destruction is a form of creation" 5.The History And Background On Martha Graham Essay Martha Graham, the outstanding twentieth century terpsichorean, choreographer and instructor was born on May 11, in Pittsburgh, Pennsylvania as one among the three girls of George and Jane Beers Graham (Martha Graham, ).

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Watch video · Alexander Graham Bell (March 3, to August 2, ) was a Scottish-born scientist and inventor best known for inventing the first working telephone in and founding the Bell Telephone. January Life is short, as everyone knows. When I was a kid I used to wonder about this.

Is life actually short, or are we really complaining about its finiteness? In "The 'Black Table' Is Still There" by Lawrence Otis Graham, relates his experiences as a junior high school student when he pays a visit to his school after fourteen years.

He found out that "All black table"was still there along with other segregated tables in the sc.

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